Game Developer based in Vancouver, Canada
Studio Work
Iron Maiden: Legacy of the Beast
Roadhouse interactive:
Studio Quality Assurance testing.
At Roadhouse I was ‘Studio’ QA. Meaning that I was the backup that would jump on a project at a minutes notice when additional work was needed. I became very good and ramping up very quickly here.
Deadrising 3
Capcom Vancouver:
Quality Assurance testing.
PC compatibility testing.
MechWarrior Online
Piranha Games Interactive:
Quality Assurance testing.
Multiplayer Lab script testing.
Independent Work
Atex Brawl
Rip apart your enemies piece by piece in Atex Brawl, a customizable mech brawler!
Atex Brawl was built using Unity 3D. I was in charge of designing and programming nearly all aspects of the game including:
Mech and item balancing
Custom map editor
Mech customization UI and implementation
Photon Network programming for both UI and gameplay
Aegis
Aegis is a 2D mech action shooter where you play as the last defender for a small settlement.
Built in Unity 3D.
I had my hands in everything on this game! You name it, Art, Programming, Design. If it’s in this game, I was a part of it in some way