Game Developer based in Vancouver, Canada

Studio Work

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Iron Maiden: Legacy of the Beast

Roadhouse interactive:

  • Studio Quality Assurance testing.

    • At Roadhouse I was ‘Studio’ QA. Meaning that I was the backup that would jump on a project at a minutes notice when additional work was needed. I became very good and ramping up very quickly here.

 
 
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Deadrising 3

Capcom Vancouver:

  • Quality Assurance testing.

  • PC compatibility testing.

 
 
 
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MechWarrior Online

Piranha Games Interactive:

  • Quality Assurance testing.

  • Multiplayer Lab script testing.


Independent Work

Atex Brawl

Rip apart your enemies piece by piece in Atex Brawl, a customizable mech brawler!

Atex Brawl was built using Unity 3D. I was in charge of designing and programming nearly all aspects of the game including:

  • Mech and item balancing

  • Custom map editor

  • Mech customization UI and implementation

  • Photon Network programming for both UI and gameplay

 

Aegis

Aegis is a 2D mech action shooter where you play as the last defender for a small settlement.

Built in Unity 3D.

I had my hands in everything on this game! You name it, Art, Programming, Design. If it’s in this game, I was a part of it in some way